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    Theory and Design in the First Machine Age - 图书

    导演:Reyner Banham
    First published in 1960, Theory and Design in the First Machine Age has become required reading in numerous courses on the history of modern architecture and is widely regarded as one of the definitive books on the modern movement. It has influenced a generation of students and critics interested in the formation of attitudes, themes, and forms which were characteristic of arti...(展开全部)
    Theory and Design in the First Machine Age
    图书

    Theory and Design in the First Machine Age - 图书

    导演:R BANHAM
    雷纳.班纳姆(ReynerBanham,19221988)是20世纪下半叶西方最重要的研究建筑、设计与流行文化的历史学家、理论家与评论家。1958年毕业于伦敦大学,获博士学位。曾任布法罗州立大学设计研究系主任、加州大学(圣克鲁兹)艺术史系教授、纽约大学美术学院建筑史教授。
    Theory and Design in the First Machine Age
    图书

    Theory and Design in the First Machine Age - 图书

    导演:Reyner Banham
    First published in 1960, Theory and Design in the First Machine Age has become required reading in numerous courses on the history of modern architecture and is widely regarded as one of the definitive books on the modern movement. It has influenced a generation of students and critics interested in the formation of attitudes, themes, and forms which were characteristic of arti...(展开全部)
    Theory and Design in the First Machine Age
    图书

    Theory and Design in the First Machine Age - 图书

    导演:R BANHAM
    雷纳.班纳姆(ReynerBanham,19221988)是20世纪下半叶西方最重要的研究建筑、设计与流行文化的历史学家、理论家与评论家。1958年毕业于伦敦大学,获博士学位。曾任布法罗州立大学设计研究系主任、加州大学(圣克鲁兹)艺术史系教授、纽约大学美术学院建筑史教授。
    Theory and Design in the First Machine Age
    图书

    Architecture in the Digital Age: Design and Manufacturing - 图书

    导演:Branko Kolarevic
    This book addresses contemporary architectural practice in which digital technologies are radically changing how buildings are conceived, designed and produced. It discusses the digitally-driven changes, their origins, and their effects by grounding them in actual practices already taking place, while simultaneously speculating about their wider implications for the future. The...(展开全部)
    Architecture in the Digital Age: Design and Manufacturing
    搜索《Architecture in the Digital Age: Design and Manufacturing》
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    Machine Elements in Mechanical Design - 图书

    导演:Robert L·Mott
    This fully updated text provides the concepts, procedures, data, and analysis techniques needed to design and integrate machine elements into mechanical devices and systems. Focused on practical, safe, and efficient design, MACHINE ELEMENTS IN MECHANICAL DESIGN, 5/e emphasizes proven approaches and the use of readily available materials. Readers learn an integrated approach tha...(展开全部)
    Machine Elements in Mechanical Design
    搜索《Machine Elements in Mechanical Design》
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    Machine Elements in Mechanical Design - 图书

    导演:Robert L·Mott
    Typically for third year college courses in Machine Design, Design of Machine Elements, and Mechanical Design in Engineering and Engineering Technology programs. This book provides a practical approach to designing machine elements in the context of complete mechanical design. This edition retains many features of the previous edition--exceptional organization, readability, pr...(展开全部)
    Machine Elements in Mechanical Design
    搜索《Machine Elements in Mechanical Design》
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    Experimental Games: Critique, Play, and Design in the Age of Gamification - 图书

    2020
    导演:Patrick Jagoda
    In our unprecedentedly networked world, games have come to occupy an important space in many of our everyday lives. Digital games alone engage an estimated 2.5 billion people worldwide as of 2020, and other forms of gaming, such as board games, role playing, escape rooms, and puzzles, command an ever-expanding audience. At the same time, “gamification”—the application of game m...(展开全部)
    Experimental Games: Critique, Play, and Design in the Age of Gamification
    搜索《Experimental Games: Critique, Play, and Design in the Age of Gamification》
    图书

    Experimental Games: Critique, Play, and Design in the Age of Gamification - 图书

    2020
    导演:Patrick Jagoda
    In our unprecedentedly networked world, games have come to occupy an important space in many of our everyday lives. Digital games alone engage an estimated 2.5 billion people worldwide as of 2020, and other forms of gaming, such as board games, role playing, escape rooms, and puzzles, command an ever-expanding audience. At the same time, “gamification”—the application of game m...(展开全部)
    Experimental Games: Critique, Play, and Design in the Age of Gamification
    搜索《Experimental Games: Critique, Play, and Design in the Age of Gamification》
    图书

    Critical Design in Context: History, Theory, and Practices - 图书

    导演:Matt Malpass
    Critical Design in Context: History, Theory, and Practices
    搜索《Critical Design in Context: History, Theory, and Practices》
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